Publication
Literature review of location-based mobile games in education: challenges, impacts and opportunities
dc.contributor.author | Ribeiro, Fernando Reinaldo | |
dc.contributor.author | Silva, Arlindo F. | |
dc.contributor.author | Silva, Ana Paula | |
dc.contributor.author | Metrôlho, J.C.M.M. | |
dc.date.accessioned | 2021-07-05T09:08:46Z | |
dc.date.available | 2021-07-05T09:08:46Z | |
dc.date.issued | 2021 | |
dc.description.abstract | With the universal use of mobile computing devices, there has been a notable increasein the number of mobile applications developed for educational purposes. Gamification strategiesoffer a new set of tools to educators and, combined with the location services provided by thosedevices, allow the creation of innovative location-based mobile learning experiences. In this literaturereview, we conduct an analysis of educational mobile location-based games. The review includesarticles published from January of 2010 to October of 2020, and from 127 records screened, 26 articleswere analysed in full-text form. This analysis allowed us to answer the following six predefinedresearch questions: Who are the target audiences for location-based games? In which subjects arelocation-based games most used? Which strategies are implemented with mobile devices to improvethe student’s learning process? What are the main impacts of location-based games on students’learning? What are the main challenges to the development of location-based games for education?What future tendencies and research opportunities can be identified from the analysis of the currentstate of the art? | pt_PT |
dc.description.version | info:eu-repo/semantics/publishedVersion | pt_PT |
dc.identifier.citation | Ribeiro, F.R.; Silva, A.; Silva, A.P.; Metrôlho, J. (2021) - Literature review of location-based mobile games in education: challenges, impacts and opportunities. Informatics. ISSN 2227-9709. 8, 43. https:// doi.org/10.3390/informatics8030043 | pt_PT |
dc.identifier.doi | https://doi.org/10.3390/informatics8030043 | pt_PT |
dc.identifier.issn | 2227-9709. 8 | |
dc.identifier.uri | http://hdl.handle.net/10400.11/7609 | |
dc.language.iso | eng | pt_PT |
dc.peerreviewed | yes | pt_PT |
dc.publisher | MDPI | pt_PT |
dc.relation.publisherversion | https://www.mdpi.com/2227-9709/8/3/43 | pt_PT |
dc.rights.uri | http://creativecommons.org/licenses/by/4.0/ | pt_PT |
dc.subject | Game-based learning | pt_PT |
dc.subject | Location-based games | pt_PT |
dc.subject | Mobile learning | pt_PT |
dc.subject | Mobile games | pt_PT |
dc.title | Literature review of location-based mobile games in education: challenges, impacts and opportunities | pt_PT |
dc.type | journal article | |
dspace.entity.type | Publication | |
oaire.citation.title | Informatics | pt_PT |
person.familyName | Reinaldo Silva Garcia Ribeiro | |
person.familyName | Silva | |
person.familyName | Metrôlho | |
person.givenName | Fernando | |
person.givenName | Arlindo | |
person.givenName | José Carlos | |
person.identifier | 2374225 | |
person.identifier | 1688084 | |
person.identifier.ciencia-id | 7B1C-D761-291D | |
person.identifier.ciencia-id | 541A-41FB-4DC3 | |
person.identifier.ciencia-id | 4B17-3AF4-7DD4 | |
person.identifier.orcid | 0000-0002-1225-3844 | |
person.identifier.orcid | 0000-0002-0620-7518 | |
person.identifier.orcid | 0000-0002-7327-2109 | |
person.identifier.scopus-author-id | 56348667700 | |
person.identifier.scopus-author-id | 6507997502 | |
rcaap.rights | openAccess | pt_PT |
rcaap.type | article | pt_PT |
relation.isAuthorOfPublication | 165761b1-f958-4c13-b53f-ef0a4dde1d97 | |
relation.isAuthorOfPublication | 1c267362-2fdf-48b1-9675-2983db6f51b0 | |
relation.isAuthorOfPublication | 195ac9ea-6661-4217-addf-ac4bc5225f90 | |
relation.isAuthorOfPublication.latestForDiscovery | 195ac9ea-6661-4217-addf-ac4bc5225f90 |
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