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Gamification in communicating the concept of circular economy : a design approach

dc.contributor.authorSilva, José Gago da
dc.contributor.authorRaposo, Daniel
dc.contributor.authorNeves, João Vasco
dc.contributor.authorSilva, Fernando Moreira da
dc.contributor.authorRibeiro, Rogério Paulo dos Santos
dc.contributor.authorFernandes, Maria Eduarda
dc.date.accessioned2023-03-02T12:51:23Z
dc.date.available2023-03-02T12:51:23Z
dc.date.issued2021
dc.description.abstractThis paper aims to present a paradigm regarding the circular economy (CE) concept's communication, referring to the difficulty presented by the type of reflexivity involved in the circular economy process. We conduct an exploratory study methodology intended “to develop pertinent hypotheses and propositions for further inquiry, a study developed in the context of the project, Program INTERREG V-A Spain-Portugal (POCTEP) 2014–2020, REiNOVA_SI (Re-industrialization of the agri-food sector - Sustainability and Innovation) is a transnational cooperation project between Portugal and Spain which aims to promote the use of circular economy practices in agri-food micro-enterprises and SMEs. The paper draws the hypothesis, in Design thinking context, that gamification can induce a reflexivity thinking on CE, specifically on Agrofood entrepreneurs in the Portuguese context. Reflexivity could empower the connection between the company and its local context and stakeholders dissuading the drivers for abroad markets positioning.pt_PT
dc.description.versioninfo:eu-repo/semantics/publishedVersionpt_PT
dc.identifier.citationSILVA, J.G. [et al.] (2021) - Gamification in communicating the concept of circular economy : a design approach. In REBELO, F. (ed.) - Advances in ergonomics in design : Proceedings of the AHFE 2021 Virtual Conference on Ergonomics in Design. Springer, Cham. p.10-17. (Lecture Notes in Networks and Systems ; vol 261). DOI https://doi.org/10.1007/978-3-030-79760-7_2pt_PT
dc.identifier.doi10.1007/978-3-030-79760-7_2pt_PT
dc.identifier.isbn978-3-030-79759-1
dc.identifier.urihttp://hdl.handle.net/10400.11/8381
dc.language.isoengpt_PT
dc.peerreviewedyespt_PT
dc.publisherSpringerpt_PT
dc.subjectGamificationpt_PT
dc.subjectCircular economypt_PT
dc.subjectCommunication designpt_PT
dc.titleGamification in communicating the concept of circular economy : a design approachpt_PT
dc.typeconference object
dspace.entity.typePublication
oaire.citation.endPage17pt_PT
oaire.citation.startPage10pt_PT
oaire.citation.titleProceedings of the AHFE 2021 Virtual Conference on Ergonomics in Designpt_PT
oaire.citation.volume261pt_PT
person.familyNameGago-Silva
person.familyNameRaposo Martins
person.familyNameMatos Neves
person.givenNameJosé
person.givenNameDaniel
person.givenNameJoão Vasco
person.identifier.ciencia-idC516-2F7F-E956
person.identifier.ciencia-id6911-9356-139E
person.identifier.ciencia-id501C-0DAE-092B
person.identifier.orcid0000-0002-8068-5948
person.identifier.orcid0000-0002-7818-7325
person.identifier.orcid0000-0002-6630-1848
rcaap.embargofctA Springer detém os direitospt_PT
rcaap.rightsrestrictedAccesspt_PT
rcaap.typeconferenceObjectpt_PT
relation.isAuthorOfPublication7756d06d-1d25-4a44-b67f-88278ed6fc1d
relation.isAuthorOfPublication2169b67a-e98c-495c-8f57-e03b446e6d07
relation.isAuthorOfPublication7a8d3a4e-3223-4f25-bdf7-8d2f0373c7f5
relation.isAuthorOfPublication.latestForDiscovery7756d06d-1d25-4a44-b67f-88278ed6fc1d

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