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Advisor(s)
Abstract(s)
Como resultado del análisis gráfico-estructural de diferentes modelos de pensamiento, el artículo elabora una propuesta para el diseño de juegos, así como indicaciones para ponerla a prueba y evaluar los resultados obtenidos. Con el objetivo de enriquecer la educación en diseño, nuestra aproximación contempla una perspectiva sistémica: iterativa e incremental, que se describe a través de un modelo inspirado en el diseño de juegos. El modelo Juego ~ Diseño contempla la práctica creativa como una vía para la generación y el aprendizaje de conocimientos, que estrecha puentes entre diseñadores y jugadores, y puede ser un medio para cumplir esta meta entre profesores y estudiantes. Paralelo al ciclo de aprendizaje experimental descrito por Kolb, resaltamos la naturaleza reflexiva y proyectual del juego, apuntamos hacia una pedagogía de la libre expresión en donde el juego funge como metáfora de la creatividad; no sólo como una actividad placentera, sino como un medio para reconocer, adaptar y reinterpretar el contexto. Las conclusiones apuntan a entender el juego como un dispositivo que simplifica la realidad y por lo tanto ayuda a asimilar el mundo, cuyo valor no se limita a la fidelidad con la que se representa un sistema determina do, sino en la coherencia entre la materialidad del juego, sus reglas y las experiencias que surgen al jugar.
Abstract: As a result of the graphic-structural analysis of different models of thinking, the article develops a proposal for game design, as well as indications for testing and evaluating the results obtained. With the aim of enriching design education, our approach contemplates a systemic perspective: iterative and incremental, which is described through a model inspired by game design. The Game ~ Design model considers creative practice as a way to generate and learn knowledge, which builds bridges between designers and players, and can be a means to achieve this goal between teachers and students. Parallel to the experimental learning cycle described by Kolb, we highlight the reflexive and projective nature of the game, we aim towards a pedagogy of free expression where the game serves as a metaphor for creativity; not only as a pleasurable activity, but as a means to recognize, adapt and reinterpret the context.The conclusions point to understanding the game as a device that simplifies reality and therefore helps to assimilate the world, whose value is not limited to the fidelity with which a given system is represented, but in the coherence between the materiality of the game, its rules and the experiences that arise when playing.
Abstract: As a result of the graphic-structural analysis of different models of thinking, the article develops a proposal for game design, as well as indications for testing and evaluating the results obtained. With the aim of enriching design education, our approach contemplates a systemic perspective: iterative and incremental, which is described through a model inspired by game design. The Game ~ Design model considers creative practice as a way to generate and learn knowledge, which builds bridges between designers and players, and can be a means to achieve this goal between teachers and students. Parallel to the experimental learning cycle described by Kolb, we highlight the reflexive and projective nature of the game, we aim towards a pedagogy of free expression where the game serves as a metaphor for creativity; not only as a pleasurable activity, but as a means to recognize, adapt and reinterpret the context.The conclusions point to understanding the game as a device that simplifies reality and therefore helps to assimilate the world, whose value is not limited to the fidelity with which a given system is represented, but in the coherence between the materiality of the game, its rules and the experiences that arise when playing.
Description
Keywords
Diseño de experiencias Aprendizaje experimental Didáctica lúdica Pedagogía del juego Experience design Experiential learning Playful didactics Game pedagogy
Citation
ALATORRE GUZMÁN, D. ; ORTIZ NICOLÁS J. C. (2024) - El modelo juego ~ diseño. Un medio para diseñar experiencias lúdicas. In RAPOSO, D. [et al.] - Research and teaching in design and music. Castelo Branco : IPCB. Vol. IV, p. 67-82. (Convergências Research Books Collection). Editions IPCB. DOI: 10.53681/2024.I03/08
Publisher
IPCB